![]() The recipe for lively concoction is made of readily available materials, so you get to have fun with alchemy. I'm not saying they should do that, but if they keep the randomness, they should 1) make it easier to obtain (but still somewhat difficult) and 2) tone down the Lively Concoction power (which also smells strongly of testing). I had a seed in Noita where the try 443283618. In order to get the recipe you need to travel to a specific location and purchase a specific book, or get lucky and find it somewhere in the world (most people buy it because by the time you find it chances are you've been hit with an infection or three). Caves of Qud actually has something just like this, where there's a cure for a commonly obtained fungal infection, and the recipe is randomized every game. Now, hopefully it doesn't stay stupid forever, but nobody can read the future. I dabble in coding a bit, and the current state of alchemy is far more indicative of "let's add thing and see if we can get it working" rather than "here's some secret mechanic that isn't going to change." noita>Some general questions about alchemy. The recipe for Alchemic Precursor in my current world is Grass, Mud, and Water. Seed: 156144929 Mix Blood, Water and Soil to make lively concoction. Ayame Musashi 3:47pm Naturally Occurring Alchemy (With Seed) After many many games, I happen to have been blessed with naturally occurring alchemy. Should I remind you that half the time the recipes involve something that's impossible to get (like soil or cement)? It's clearly just a rough and cut mechanic that hasn't been fleshed out. Lively Concoction Noitaout alchemy recipes. Potent Potions - Adds a insane amount of new potions made from modifier spells.It's stupid right now.Material Randomizer - Every material is randomized, enable this together with Randomized Alchemy for total chaos!. ![]() Arcane Alchemy - Adds more potions to the game.Fluid Dynamics - Adds more gasses and reactions to the game.Here is a mod that enables noita's logger since they disabled it a while ago: Maximum reaction probability - The maximum probability of the materials to react.Minimum reaction probability - The minimum probability of the materials to react, increasing the probability will cause materials to react faster. ![]() Noita has enormous depth and secrets galore.
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